Mini and Mod Rules

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b>Mini & Mod League It is now generally accepted that "children are not little adults" and they should be allowed an introductory educational period of play wherein they may more easily - and without excessive pressure, learn the fundamentals of the sport as they grow and mature - MINI FOOTY commences this educational program.

MINI FOOTY is based on the principle of learning through involvement - INVOLVEMENT is the theme of MINI FOOTY. It also gives due regard to a child's immaturities and allows them to learn more readily by playing in an environment suitable to them, with field size and equipment to suit, so greater involvement is allowed and less pressure is present.

After MINI FOOTY what then? Because the young player is still relatively unsuited to the full rigors of the International Laws game - physically, mentally, emotionally or skilfully the game has been modified to suit the 10 - 12 years group to provide an "interim period" for the introduction of elementary strategies and the responsibilities of positional play, and also an opportunity to develop an ability to participate in team sport while also developing individual personality and physique. Hence - MOD LEAGUE.

MOD LEAGUE, then, is a format which acknowledges the young players movement towards adolescence and assists to fully prepare the player for the adult game with its vastly different outlooks, sets of values and greater demands while still maintaining a great emphasis on INVOLVEMENT of each individual.

STAGES OF PROGRESS
RUGBY LEAGUE
AGES
1.
Gaining knowledge & skills
Information input
Mini Football
6 - 9 Years
2.
Refining knowledge & skills
Putting into perspective
Mod League
10 - 12 Years
3.
Performance becomes habitual
International Rules
Junior League
13 years and over

Benefits
Sport ought to be a natural extension of children's play and should help them enjoy childhood and early youth. MINI and MOD FOOTY offer:
Involvement in a safe* and healthy sport where you have fun, improve fitness for a healthier lifestyle and make NEW FRIENDS.

Develop an ability to communicate, improve self-confidence, learn to be part of a team and develop a good attitude to competitiveness.
* Injury rate comparisons indicate the rate of injury in Junior Rugby league are similar, if not lower, when compared to published data, than other sports including non-football sports such as cricket and basketball...often promoted as "safe sports".
General Information
ALL COMPETITION games are held on SUNDAYS.
ALL COMPETITION GAMES USE OFFICIAL REFEREES.
Implementation of SAFEPLAY CODE - for additional safety.
MODIFIED RULES - (Mini and Mod) specifically designed for junior players. Ball, Goal Posts (Mini), and field reduced in size.
ALL COACHES are fully accredited with coaching certificates from the Australian Rugby League.
ALL NEW PLAYERS will be required to produce two passport size photos and a Birth Certificate or Passport for registration.
FUNDS are raised from sponsors, raffles and our ground canteen.
THE SEASON will commence in April with the Grand Final being held in late August early September at Leichhardt Oval.
Safeplay Code For Junior Rugby League
Philosophy
The SAFEPLAY CODE was developed to emphasise SAFETY and good conduct within the Game of Rugby League.
The Code is designed to provide the best on-the-field environment possible for the 'junior' game of Rugby League by actively controlling undesirable actions.
It has been introduced for players up to and including the Under 15 years age group. The ARL trusts that players, coaches, parents and supporters will wholeheartedly embrace the Code for the benefit of the players and the Game.
IMPORTANT NOTE
IT IS MANDATORY THAT A PENALTY KICK FOLLOW ANY ACT THAT TRANSGRESSES THE CODE OF SAFE PLAY.
ACTION, IN ADDITION TO A PENALTY FOR A BREACH, i.e. SIN BIN (REPLACEMENT FOR MINI MOD) DISMISSAL IS AT THE DISCRETION OF THE REFEREE.
Refer International Laws. Section 13, 1(a) and Section 15 - Players Misconduct

The Code and its Application
Tackle Zone
The Code:
TACKLES ABOVE THE ARMPITS ARE NOT PERMITTED
Application:
a) When a ball-carrier is running with an upright posture, any tackle in which the defender's arms makes contact ABOVE an armpit, constitutes an infringement.
b) It is an infringement for a defender/tackler to set upon the head or neck region of a ball-carrier.
c) A ball-carrier who is diving or running with a "burrowing" or "stooped" posture can only be "blocked" and tackled down the shoulder and trunk i.e. underneath, by a defender in front of the ball-carrier.
Law Book Reference:
Section 15, Law 1(b), Page 38

Dangerous Tackles
The Code:
2.1(Use of legs) THE TACKLER'S LEGS CANNOT BE USED TO TRIP OR THROW.
Application:
The use of the legs in a tackle is not permissible. Using the LEGS (even if the defender has a hand hold on the ball-carrier) to TRIP or THROW constitutes an infringement.
Law Book Reference:
Section 15, Note to Law 1(a), Page 38.
The Code:
2.2(Lifting) ADOPTING A CROTCH HOLD IS MISCONDUCT
Application:
Adopting a crotch hold i.e. by placing either a hand or arm in the crotch region, is an infringement regardless.
Law

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