Masters Football Rules

These full and current rules can be found onthe MAFQ Website

 

RUCKING

Only one player from each team to contest all ruck knocks.

At all times the ball shall be thrown up and not bounced

At centre bounces the white line (or imaginary line) shall be used.

One ruckman from each team shall approach the throw up from opposite sides of the white line.

At boundary throw ins only one player from each team to contest the ruck.

If there is no boundary umpire, central umpire will throw up the ball 10 metres in from where the ball went out. 

MARKING

The player in front of the pack competing for a mark is to be given every protection and opportunity to take the mark. Any unnecessary or deliberate interference by an opponent player/s in attempting to mark or prevent the player in front of the pack from taking the mark shall result in a kick being awarded to the player in front of the pack. The interference could take the form of a knee or boot being put into a players body. 

HOLDING THE BALL/BARGING

The player in possession of the ball is to be given a most reasonable time and every opportunity to dispose of the ball.

1.        A player attempting to barge or charge through a tackle can do so only if he has not had prior opportunity to dispose of the ball failing to do shall result in a free kick to the tackling player.

2.        When a player is fairly bumped in the side and the ball falls from his hands - the call is play on. Likewise when a player is either knocked on the arm causing him to drop the ball or has his arm pinned to his side causing him to drop the ball - play on. 

PLAYER PROTECTION

All players making the ball their objective are to be given the utmost protection by the umpire.

Any contact other than a legal side bump or legal tackle (between knee and shoulder) to be deemed unduly rough play and a free kick to be awarded.

 Slinging players to the ground whether the player is in possession of the ball or not is illegal.

Late contact, in any form, when the ball has been disposed of , will result in a relayed free kick being paid down the field.

Chopping with a clenched fist will result in a free kick being awarded.

A player can only be tackled front on by being grabbed with both hands, any attempt to bump or hit a player front on will result in a free kick awarded. 

50 METRE PENALTY

A 50 metre penalty only, shall be applied in all instances. 

ADVANTAGE

Advantage will be payed in all instances. 

SCORING

To be on the following basis: 

Behind         --   Kicked by any type of kick score 1 point.

Goal             --   Kicked by punt kick or kicked of the ground score 6 points.

Supergoal     --   Kicked by drop kick score 12 points.

Supergoal    --   Must be kicked from 20 metres out. Supergoal to be signalled by                     

                           Goal umpire by waving 1 white flag and 1 coloured flag. To be added to                           scorecard as 2 goals = 12 points. Should a doubt arise then the field umpire shall adjudicate. Should both goal and field umpires be unsighted then 6 points shall be awarded. 

UMPIRES COLOURED CARDS  

GREEN CARD         -- Automatic send off  until end of current quarter plus one additional quarter.

YELLOW CARD     - Automatic send off for remainder of the game.

RED CARD               - As for  Yellow Card plus 1 round penalty with referral to the

                                      M.A.F.Q Management  Committee for futher action. 

ORDER OFF RULE

Any player ordered off by the umpire cannot be replaced during the penalty period.In the spirit of footy for fun, the club may elect to replace a player sent off.

Players can be ordered off for the following indiscretions. 

VERBAL ABUSE - Green Card

verbal abuse or dissension to any person on field (ie. Umpire, opposition player or team mate)

or any self abuse using abusive language. 

UNDULY ROUGH PLAY - Yellow Card

Unduly Rough Play (shirt front, charge, or any unnecessary tackle or challenge likely to cause injury) 

FIGHTING - Red Card

Striking by fist, elbow or foot. 

Second offence of Green Card will automatically attract a Red Card.

Receiving of a Green Card and Yellow Card in the same game attracts a Red Card.

Any player who receives a Red Card is automatically suspended for 1 additional Round

Plus a referral to the M.A.F.Q Management Committee for further action.  

JUDICIAL PROCEEDINGS

Should any umpire submit a written report following the send off of a player, the M.A.F.Q Management Committee will meet to decide any additional penalty to be imposed.

LOCAL PLAYING RULES

To be read in conjunction with playing rules 

  All teams must have the same amount of players on the field at all times.

  This rule does not apply when a player is sent from the field by the umpire. 

  If a player is injured and leaves the field and the player's team does not have

 A replacement the other side shall offer one of their interchange players to

 Take their place or if they also have no replacement player shall take one of their own players off to keep the sides even.  

A player who is carded 3 times in a season could incur expulsion from M.A.F.Q. 

Carnival Participation

To participate in the National Carnival for Queensland a minimum  amount of rounds must be played in the local  M.A.F.Q. competition according to the criteria met as set out in the carnival eligibility document available from the zone delegates.

UMPIRING INSTRUCTIONS  

1.       Pay the first kick or use the advantage rule. 

2.       Give the utmost protection to the player in front or going the ball. 

3.       Give reasonable time to dispose of the ball (less emphasis on the tackler). 

4.       Free kick against players raising a leg when marking or spoiling from behind. 

5.       Strictly enforce the verbal abuse and complaints with the Green, Yellow and Red Card send off rule.  

6.      50 metre penalties apply  

7.       Ruck can come from any direction but only one from each team to contest the knock or throw in. At centre throw ups, the white line shall separate the ruckmen.  

8.       Umpires and teams to assemble in the centre of the ground prior to the start of each game.  

9.       Umpires to advise both verbally and by sign what a penalty kick is given for.  

10. Boundary umpires when available - throw in is in force.

      When not available the following procedures are to operate.

Ball out of bounds by foot on the full - kick in by opposing team.

Ball out of bounds by foot, not the on full or by hand - throw up 10 metres in by field umpire. 

11.   Umpires to throw up ball not bounce in all ruck contests. 

12.   All Red Card send offs to be recorded by umpires in the form of a report

      and handed to or sent to the Secretary of M.A.F.Q.  

ZONE DELEGATES  

The Zone Delegate shall ensure that the zone for which he represents shall uphold the decisions of the  M.A.F.Q Management Committee.

The Zone Delegate shall ensure that every player is registered and has completed a M.A.F.Q registration form prior to playing any  M.A.F.Q. game and registration forms and payments shall be given to the Registrar.

The Zone Delegate shall ensure that all match fees are paid to the treasurer by the required date.

The Zone Delegate shall ensure that a team sheet is completed on game day and that all players are recorded on the team sheet and that no unregistered player shall take the field.

PLAYER INSURANCE

M.A.F.Q. advises it takes no responsibility for loss or injury whatsoever to any participant in the Association.

You are reminded that it is YOUR responsibility for any loss or damage for both personnel Property or injury.

ALL CLUB DELEGATES MATCH DAY REQUIREMENTS  

Every club must provide the following at every game regardless of venue. 

1. An esky with at least (2) bags of ice.

2. At least (3) calico bags for ice pack treatment.

3. One goal umpire. (Must be over 14 years of age)

4. Boundary umpire (This is not compulsory.)

5. Water runner. (Must be over 14 years of age) 

No person under the age of 14 is to be on the field of play in any capacity i.e. water carrier, runner or goal umpire while a match is in progress; this is a responsibility of the zones. Should this be noticed or brought to the attention of the umpires, they are directed to stop play immediately and instruct  the zone to have them removed from the field of play. Play is not to commence until this has been done.

HOST CLUB REQUIREMENTS   

1. Protective padding on Goal & Point posts. (Home or duty zone)

2. Qualified sports trainer in attendance (Not playing). Home or duty zone can book through MAFQ.

3. Stretcher. (Home or zone team)

4. No person under the age of 14 is to be on the field of play while a match is in progress in any capacity i.e. water carrier, runner, goal umpire etc while a match is in progress. (All zones)

Under no circumstances can any match commence or continue without the four above standard requirements. Umpires have been instructed to not start or continue matches by the management committee.

Sharks Notice Board

Can't Play For Sharks

Use the above link to let us know you can't play!

2017 Membership & AFLMQ Registration is now open.

Click here for further details - you must be registered and paid your fees to play!!!

Training - Wednesday nights 6.30pm - 8.00pm

Club Location: Akuna Oval

Address: 67 Hepworth Street, Chapel Hill. QLD 4069

Come and try us out, keep fit, and have a pile of fun! Old and new players welcome.

2017 - 50 METRE TALLY (or other indiscretion as determined by the committee/players)

Round 1: 

Round 2: 

Round 3: 

Round 4: 

Round 5: 

Round 6: 

PAYABLE AS A BOTTLE OF SPIRITS FOR USE IN A RAFFLE ON THE TRAINING NIGHT BEFORE THE GAME - $40 per infringement OR on presentation night if not on offer at training night.


 

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